Hey Brawlers! We have some exciting news to share about our recent adventure in Atlanta at the Orange Conference. As proud sponsors of the event, we had the incredible opportunity to put Bible Brawl in front of thousands of kids and youth ministry leaders from across North America — and we walked away energized, inspired, and a little tired. Mostly inspired.
What Orange Is
If you've never been to Orange, here's the short version: it's one of the largest gatherings of children's, youth, and family ministry leaders in North America. Every year thousands of pastors, volunteers, and creatives show up to learn from each other and figure out how to better disciple the next generation.
For us, sponsoring Orange wasn't just about getting Bible Brawl into more hands. It was about putting it in front of the people who actually shape how kids and teens engage with Scripture every week.
The Conversations That Stuck
Hundreds of leaders stopped by our booth. A few moments we keep coming back to:
- A youth pastor from Texas who told us she's been "looking for something exactly like this for two years."
- A children's ministry director who walked away with three copies and a plan to roll it out across her elementary classes.
- A volunteer who admitted that she learned more weird Bible stories from playing through the deck once than she'd picked up in years of Sunday School.
- The leader who looked at the Saph card, said "no way that's real," and then pulled out his phone to look up 2 Samuel 21:18. (It is.)
That moment — the one where someone discovers Scripture has way more wild stories in it than they realized — is the whole reason we built this game. Watching it happen over and over for three days straight was something else.
What We Learned
A few things became really clear to us:
1. Leaders are hungry for tools that don't talk down to kids.
The polished, oversimplified, sanitized Bible content has its place — but leaders are looking for things that take the strangeness of Scripture seriously. Kids and teens can handle the weird parts. They actually like the weird parts.
2. People want to play, not just teach.
Almost every leader who picked up the cards started reading them out loud and laughing. The game does the teaching. The leader gets to participate instead of perform.
3. There's room for more.
We heard a lot of "have you thought about an expansion with...?" and "what about a kids' version?" and "could you do something on the Gospels?" We're listening. Stay tuned.
Thank You
To everyone who stopped by our booth, played a round with us, picked up a copy, or just said hi — thank you. You're the reason we keep building this thing. Every game we sell ends up at a youth night, a family game shelf, a Sunday School room, or a church staff meeting somewhere, and that's the dream.
Until the next one.
Bring It to Your Ministry
Use it for youth nights, family events, Sunday School, or staff hangs.
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